e-Game as e-Lit
via Brian Kim Stefans' Free Space Comix: the blog:
Isn’t it possible, though, that many hugely successful computer games — those that depend on or at least utilize storytelling conventions of narrative, character, and theme — can be seen as examples of electronic literature? And isn’t it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like “e-books”? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between “story” and “game,” as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.
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